Using VR is already a well proven method for teaching hard skills and for job skills simulations, such as flight simulators that train pilots how to fly. But can VR be as effective when teaching soft skills? Skills such as leadership, resilience and managing through change. How does VR measure up against traditional classroom and e-learning techniques in teaching these skill sets?
The current environment presents a challenge to employers across the world. Training is increasingly important: the appetite of employees to gain new skills is at an all-time high along with the need to upgrade existing capabilities for their return to a changed workplace. Yet training budgets and traditional in-person training are heavily restricted.
We have established benefits of VR training through previous reports. That VR can reduce training time by 40% and improve employee performance by 70% [Digital Catapult – The Immersive Economy in the UK 2019]. That VR opens up environments that would be expensive, dangerous or limited in the real world. That the immersive, emotive experience provided by VR can boost recall far more effectively than traditional workplace training [Seeing is believing. PwC 2019.]
But the findings from a recent study conducted by PwC: “Understanding the effectiveness of Virtual Reality Soft Skills Training in the Enterprise” confirms that VR training in ‘soft skills’ is both more effective, and more cost-effective to deploy, than traditional training methods. It proves VR’s ability to help business leaders upskill their employees faster, even in today’s environment when training budgets may be reducing an in-person training restricted.
The Report’s Top 5 Findings:
1) VR learners are 4 x faster to train than in the classroom. And this does not include the additional time required to travel to the classroom itself.
2) VR learners are 275% more confident to apply skills learned after training. Confidence is a key driver of success when learning soft skills. VR enables practice in handling difficult situations in a safe environment. This is significant because confidence builds employee satisfaction, leads to better employee retention, improves quality and reduces mistakes.
3) VR learners are 3.75 x more emotionally connected to the content than classroom learners. When emotions are involved, people connect, understand and remember things more deeply. VR simulation-based learning provides the opportunity for individuals to feel as though they’ve had a meaningful experience.
4) VR learners are 4 x more focussed than their e-learning peers. VR simulations and immersive experiences demand the individuals’ full attention and vision. Multi-tasking while learning isn’t an option. Better outcomes are achieved as the user gets more out of the training.
5) VR training is more cost-effective at scale than classroom or e-learning. It is repeatable and scalable. It goes as far as saying that the “value VR provides is unmistakable when used appropriately”. The more people that are trained, the higher the returns in terms of employee time saved during training, in addition to course facilitation and other cost savings.
How Can Circus Help?
At Circus we pride ourselves on the virtual content we create. To create the impact we see in the PwC report, it has to be done properly. We use our team of content creation, UX (User Experience) and UI (User Interface) experts to revolutionise traditional training models – turning real-world programmes into virtual experiences which can be deployed online or in VR, and are effective, scalable and fun.
Our goal is to make Virtual Trainings more effective than the traditional classroom methods. More desirable than e-learning methods. To make Virtual Trainings central to supporting employees’ digital learning needs.
Take a look at some of our most recent virtual training projects here.
If you’re looking for more information on virtual training, please contact our award-winning team today.